﻿using System;

namespace UnityDemo.LoggingUtility
{
    public interface ILogger
    {
        void Info(string message);

        void ExceptionMessage(string messsage);

        void Exception(Exception ex);

        void Warn(string messsage);

        void PriorityMessage(string messsage);

        void StartWatch(string message = "");

        void StopWatch();

        void Write(string message);

        void Write(object sender);

        //   void Initialize();
    }
}